Flash 8 Design and Scripting Demystified
"Flash 8: Projects for Learning Animation and
Interactivity"-
Sebastopol, CA--Macromedia Flash is fast becoming the Web's most
widely
used platform for creating rich media with animation and motion
graphics,
but Flash is as complex as it is powerful. To get the most from
Flash 8,
you not only need to be proficient in programming/interface
design, you
need the creativity for story telling and the artistic insights
to design
fluid animation. "Flash 8: Projects for Learning Animation and
Interactivity" demystifies Flash, letting you tap its power
quickly with
real, hands-on projects that help you create actual content as
you go.
Coauthored by Richard Shupe and Robert Hoekman, Jr., educational
developers with years of experience creating compelling content,
interfaces and applications, "Flash 8: Projects for Learning
Animation and
Interactivity" (O'Reilly, US $34.99) provides graphically
appealing,
hands-on examples that teach by illustration, not with
text-heavy
description. Each project in the book grounds you in design
concepts and
goals before moving on to implementation and scripting. With
this book,
you will learn to:
-Understand Flash concepts quickly
-Accomplish tangible goals in creative ways
-Create everything from simple animations to interactive
elements and
custom web site interfaces
-Enhance projects with graphics, sound, and video
-Master animation techniques such as tweening, morphing, and
dynamic
masking
-Learn ActionScript to take control of your content
-Develop Flash content for e-Learning, CD-ROM, and mobile
devices
"This is not a text-heavy, overly wordy book," said Shupe.
"Flash is a
graphics program, so it made sense to us that this book should
be
graphically rich with hands-on examples and illustrations. It is
much more
educational and exciting to actually complete a project rather
than read
about it."
"Flash 8: Projects for Learning Animation and Interactivity"
teaches Flash
design instead of simply Flash itself. Rather than learn a
Flash tool for
the sake of it, you learn which areas of Flash are important,
and which
are less used, just by seeing how typical content is actually
created.