The History of Visual Magic in Computers Book Now Available
New Book Explains How Beautiful Images are Made in CAD, 3D, VR and AR
"In tracing these wondrous and exciting discoveries, I had to delve into seemingly obscure items and events," said Dr. Peddie. "Although no one event or trend was directly representations of the use of 3D, each laid the foundation for the development of using 3D in computers."
3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds.
In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will automatically overcome the visual cues that create and cause disbelief that tells the viewer this is not real.
"Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible," said Dr. Peddie. "This book is dedicated to all of them and tells a little of their story."
Dr. Jon Peddie, a renowned industry analyst and lecturer at the forefront of the computer graphics industry, has chronicled the developments that have led to these wonderful images. They are all based on 3D geometry, and he begins the story with the first major 3D implementations-the pyramids, and ends with the implementations we know today: tablets, 3D movies, and mobile games.
The History of Visual Magic in Computers traces the developments of DEC, Burroughs, SGI, and dozens of others, and shares how the technology from those companies found its way to AMD, Apple, HP, Intel, Microsoft, Nvidia, Qualcomm, and Sony, to mention a few.
Written in a narrative style with ample references for those interested to dig deeper, The History of Visual Magic in Computers traces the earliest understanding of 3D and then foundational mathematics, to explain and construct 3D - from mechanical computers through tablets. Several of the most amazing computer graphics (CG) algorithms and tricks came during periods where new ideas and techniques seem to erupt all at once, all stimulated by the cold war. With fundamentals of how to draw lines and create realistic images becoming better understood, more sophisticated applications emerged. That in turn led to hardware 3D controllers that drove the sophistication of the display all the way to stereovision, virtual and augmented reality. This book is a historical and visual treat with some amazing images.
The History of Visual Magic in Computers can be ordered on springer.com.
The History of Visual Magic in Computers is also on Amazon:
$29.99 eBook, $44.99 Softcover
Cover Design Images:
Whirlwind photograph is courtesy of MIT
SRC7 convertible image is courtesy of Lightwork Design. Copyright Kheang Chrun
Nvidia's 'Dawn' image is courtesy of Nvidia
zStation image is ©Infinite Z
About Jon Peddie Research
Dr. Jon Peddie has been active in the graphics and multimedia fields for more than 30 years. Jon Peddie Research is a technically oriented multimedia and graphics research and consulting firm. Based in Tiburon, California, JPR provides consulting, research, and other specialized services to technology companies in a variety of fields including graphics development, multimedia for professional applications and consumer electronics, high-end computing, and Internet-access product development. Jon Peddie'sMarket Watch is a quarterly report focused on the market activity of PC graphics controllers for notebook and desktop computing.