How To FOCUS Creativity, STREAMLINE Production, And CREATE Media That Audiences Love

06.09.2017 19:13

FOCUS, STREAMLINE, CREATE

The Lean Media Framework For A New Approach To Making Great Media 

 

Most new media is destined to fail.  Whether it’s a song, film, website, book, video game, or other type of media production, it’s extremely difficult to create works that resonate with audiences. 

 

Yet the same technological forces that are disrupting the media industry provide opportunities to leverage “lean” approaches adopted by manufacturing and tech startups. “Technology platforms controlled by Amazon, Facebook, and others have gained control and power over the media industry at the expense of creators, publishers, and retailers,” says digital media expert Ian Lamont, author of LEAN MEDIA:  How To FOCUS Creativity, STREAMLINE Production, And CREATE Media That Audiences Love.  “While digital media technologies have upended traditional business models, they have also reduced production costs and enabled new modes of distribution.” 

 

The Lean Media framework can give creative professionals and media businesses an edge. Packed with examples as diverse as The Simpsons, Led Zeppelin, Minecraft, The Financial Times, and more, LEAN MEDIA outlines the framework for producing high-quality content on time and on budget.  The book is packed with best practices and tools, including:

 

·       The three principles of Lean Media

·       The Lean Media flowchart

·       Understanding audiences

·       Building a Lean Media team

·       The Lean Media project planner

·       When and how to pivot

 

The three principles of Lean Media – reducing waste, understanding audiences, and focusing creativity – serve as the foundation of the Lean Media framework.  Practically speaking, this means media ventures should:

 

-Keep creative/production teams as lean as possible

-Budget just enough resources to create something great

-Scale back meetings, approvals, bureaucracy, and other unnecessary processes

-Let test audiences learn about the product or experience actual prototypes early and often

-Use feedback to understand audiences and gain insights into the media being produced. 

-Iterate quickly

 

The book is filled with examples of Lean Media in action, ranging from small-scale works to major productions.  Certain practices may seem counterintuitive, such as asking test audiences to look at an unfinished draft or rough cut, or working with a stripped-down team on a much faster development timeline.  “It won’t take long to realize that these new ways of working can yield real results in terms of cost savings, less bureaucracy, and the creation of media that audiences love,” says Lamont.

 

The same digital production tools, consumer devices, and distribution networks that are dramatically transforming the old media world present an opportunity for Lean Media practitioners to focus their efforts and better understand audiences.  When applied to film, music, books, video games, magazines, online news, and other entertainment and informational media, the framework can bring the following benefits:

 

·      Concentrated creativity With smaller teams and less bureaucratic overhead, a creative team can spend more time pursuing its vision and less time waiting for approvals. 

·      Lower costs An emphasis on fast iteration and smaller teams leads to faster production, smaller budgets, and more efficient use of resources. 

·      Reduction of risk The focus on gathering audience feedback early on – and changing course if warranted – means creators are less likely to develop media that flops upon release.  Projects that can’t be saved are abandoned earlier, saving money and allowing team members to work on other, more promising projects. 

·      Audience approval By the time the media is ready for public release, test audiences have experienced the work during various stages of development, with creators paying close attention and making improvements in response to feedback.  It is more likely to be well received by real audiences when it launches. 

 

While the Lean Media framework will not completely replace established ways of developing media, it will make a real difference in helping teams understand their audiences and concentrate their creative efforts.  From filmmakers, publishers, and broadcasters to recording artists, video game designers, performance artists, and many others, LEAN MEDIA provides a new perspective that will help creators hone their processes, lower costs, reduce the risk of failure, and ultimately create compelling content that resonates with audiences.

 

 

About The Author

 

Ian Lamont is founder and president of i30 Media Corp., which publishes the award-winning In 30 Minutes series of guidebooks.  He is also the creator of the Lean Media framework, which can help creative people and production teams develop media that matters. 

 

Lamont’s career has spanned more than 25 years across three continents, including a stint in the British music industry and a six-year residence in Taipei where he worked for a local broadcaster and newspaper.  Returning to the United States, he developed websites, online communities, and other digital products for Harvard University and tech publisher IDG.  He later served as managing editor of The Industry Standard, winning multiple awards from the Society of American Business Editors and Writers (SABEW) and Trade Association Business Publications International (TABPI) for online projects, creative use of online, and online features. 

Lamont is a graduate of Boston University’s College of Communication.  In 2011, he completed the Sloan Fellows Program in Innovation and Global Leadership, a full-time MBA program at the Massachusetts Institute of Technology. 

 

For more information, please visit www.LeanMedia.org

 

 

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